General Settings
Interface:
1. Orb Settings
Set criteria of different color orb for solving a puzzle.
(single attack = 3~4 connected orb, team attack = >5 connected orb)
a. Single
Allow only single attack combo formed. And no team attack combo formed.
Example: In row of water orb, Single has been checked.
In final result(right side), we get no team combo in water orb
b. Norm
Allow both single and team attack combo formed. Suggest always check this option if no specific requirement.
c. Team
Allow higher chance in forming a team attack combo, while single attack combo still be possible to form.
Example: In row of water, Team option got checked.
And we got a team water combo after solving the puzzle.
d. Vital
Allow that color orb to have higher chance to form a combo.
e. Keep
Disallow a color orb to form any type of combo.
Example: In row of water, Keep option has been checked.
And there is no water combo formed in final result.
2. Target Combo
Limit combo to be found. If value is set to None, there will be no limitation in number of combos.
Example: Target Combo is set to 4.
And we got path result limited in 4 combos.
3. Rune clear limit
Set at most how many runes can be cleared for each color. X as no limit.
Set at most how many runes can be cleared for each color. X as no limit.
Example: allow at most 4 green rune to be cleared.
Finally, only 4 out of 9 green runes were cleared.
4. Combo limit
Set at most how many combo can be formed for each color. X as no limit.
Example: allow at most 1 green combo.
5. Main Character Skill Mode(For Tower Of Savior)[Test Only]
Allows solving puzzle for Main Characters.
If option is checked, a M icon will appear in toolbar.
Allows solving puzzle for Main Characters.
If option is checked, a M icon will appear in toolbar.
Step to use this function:
a. In the game, trigger skill of main character.
b. If game's timer has started, click M button in toolbar and it starts capturing and analysising the puzzle.
c. It automatically returns to home screen so that it gets enough time to solve the puzzle.
d. When it gets a path, it will back to the game and auto move orb following the path.
Note 1: Solution path quality is depend on toolbar settings.
Note 2: Make sure you have only one Tower of Savior installed
6. Weathered EX Mode(For Tower Of Savior)[Test Only]
Allow solving puzzle that has enemy with skill Erosion Rotate(風化.轉).
If option is checked, a E icon will appear in toolbar.
Step to use this function:
a. With the game shows up, click the E button in toolbar.
b. It will auto move a orb, and jump to home screen.
c. Then it will find out path for solving the puzzle.
d. It backs to game and starts moving orb following the path found.
Note 1: Solution path quality is depend on toolbar settings.
Note 2: Make sure you have only one Tower of Savior installed
Note 3: Better set rotate time to 3~4 in setting.
7. First Batch Combo
Fix number of combo to be dissolved in first batch.
Example: By setting value to 4, only 4 combos are dissolved in first batch.
8. 2 Aligned Rune Clear Settings(For Tower Of Savior)
Enable combo formed with using only 2 orbs but not 3.
And we see water orbs grouped by 2.
9. Weathered Rune Settings(For Tower Of Savior)
a. Detect Weathered Rune
enable detection for weathered rune(風化珠) and path will not pass through weathered rune.
b. Can Touch Weathered
enable touching weathered rune at end of path.
10. Detect Puzzle Frame(For Tower Of Savior)
Allow auto detecting Puzzle Frame(拼圖盾) points, and system will spend more effort in get a path filling those points.
11. Not Across Same Point(For Tower Of Savior)
To tackle Fire Trail and Fire Wall. Prevent path having overlapped positions.
Example: here is a non-overlapped path result.
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